Showing posts with label kids. Show all posts
Showing posts with label kids. Show all posts

Tuesday, November 13, 2012

That is better

After going 1-11 in my first 12 games on level 3, this is more like it.  I am generally trying to play at a single level until I reach the .500 mark.  A little short here, but no big deal.  Basically, I wanted a new challenge.  And honestly, most of those first 11 losses came from the clock expiring; I solved for this by simply extending the clock.

I've also kept busy rewriting some of my book.  I'm trying desperately to keep at this.  I mostly do this by finding little slices of time.  I find slices whereever I can.  Whereever sounds a lot like the word weather.  Speaking of weather, I've also been busy surviving a hurricane and cleaning up the results.  One last thing about hurricanes:  they are nothing compared to nurturing three sick kids. 

All in all pretty successful.

Thursday, November 10, 2011

I'm expected to raise my kids in this world?

Two Florida school children suspended after they were caught... doing drugs? No. Having sex? No. Vandalizing property? Again, no.

Hugging. Yes. Hugging. According to Reason.com the principle "admits it was an 'innocent' hug, but the school has zero tolerance for hugging."

Wait. "Zero tolerance for hugging"? What?

I'm generally an enthusiastic supporter and believer that the times we are living in now are better than any time in the past; and that my kids' future world will be an infinitely better place than today.

Sometimes though, I have to wonder. To the extent that things like this make our world worse, we have no one to blame but ourselves.

And be careful, next time your teen kid smiles at someone, they could end up married, pregnant and full of STDs.

Monday, June 27, 2011

SCOTUS (did not) Kill The Video Game Star

The SCOTUS gets it right. Video games, even violent ones, cannot be banned:


"This country has no tradition of specially restricting children’s access to depictions of violence. And California’s claim that "interactive" video games present special problems, in that the player participates in the violent action on screen and determines its outcome, is unpersuasive."

It was an action no one would be fool-hardy enough to ever try to do with books. Becuase, well, books are old and fancy and respected and stuff. Old people remember when they used to read them, especially the paper kind. Way before anything fancy like "interactivity."

This ruling is the right one and I give hearty "boos" to Justices Thomas and Breyer for their dissent. There is no room, in my opinion, for dissent on this issue. It's cut and dried First Amendment stuff. "Congress shall make no law ..." No law. Not "sometimes might wanna make," or "could make" or "in special cases may make." No law. Period.

These types of cases provide plenty of potential for bad outcomes. A ruling against the video game industry pretty much forever relegates it as a second class citizen. At least until its so accepted as a medium that the point is moot and the court finally reverses path. Thankfully, that didn't happen here. Look, for instance, at TV, where swear words subject networks to fines, but not cable shows. All because networks are "free" to access. As if the First Amendment is phrased "Congress shall make no law limiting speech unless its readily available speech." Meanwhile, society picks away at the restriction bit by bit until its pointless, until "F" bombs are eventually allowed, so long as they don't reference the implied physical act.

But secondly, this is the type of ruling that, if it goes the other way, eventually ends up impacting all manner of things. If interactivity is the turning point, then "choose your own adventure" books eventually looped into the ruling. If not them - a childhood staple of mine, I realize they aren't tremendously popular now, then Dungeons and Dragons games. "The kids can create and commit violent acts against zombies, which in their imaginations look like people! Not to mention skeleton, which potentially WERE people, at one time!"

I'm not entirely against the idea of keeping kids from playing ultra violent video games. But I think the right way to go about it is to have parents police the games, and to a larger (and more important) extent to explain to kids that this is what you do in games, not in real life.

I won't be against my kids knowing or using curse words. I don't find it that corrupting. Most everyone I know is aware of curse words, and I can't find a correlation between the knowledge of them - or even their use - and the idiots I know. So I won't care if my kids use the words - so long as they use them in the right instances. You don't use them to your parents, or your grandparents, or in social settings, or especially in formal settings. But if you hit your thumb with a hammer, you have carte blanche just that one time to let one rip. I hope that level of permissiveness takes away the "shock" value of the word.